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wow gold farming tip
In the past several months, I¡¯ve become friendly with a number of the professional farmers on my server. I had no special motive in doing so; I certainly didn¡¯t befriend them so that I could study them. Nonetheless, during the course of our teaming and chatting together, I gained glimpses into their lifestyles and learned things that I¡¯ve found to be interesting and that I would like to share. The odds are that if you have access to the venue where this document is being published, you¡¯ll find them interesting too. Other areas of interest: Gold Making Guide World of Warcraft Strategy Guides
Misconceptions China There are some common misconceptions that other players have about farmers. One is the belief that they are all Chinese. While a good number of them, probably a healthy majority, are; there other third world economies in which one can live off the proceeds of MMORPG farming, even after giving a substantial cut of the daily take to ¡°the boss.¡± Indonesia One such country in particular in which this occupation has developed into a cottage industry is Indonesia; and a great many of the farmers you¡¯ll meet in WoW are working in that country. Ninjas Another popular but somewhat misguided view of farmers is that they are all ninja looters. I¡¯ve found that like the general Azeroth population, some farmers are considerate group members, and others aren¡¯t. Sweatshops It would be a gross overstatement to call the opinion that most farmers work in sweatshops ¡°a generally held misconception.¡± I doubt that this idea has even occurred to most players or that they¡¯ve thought about the issue at all. I¡¯d like to air this concept, though here in the misconceptions section, because the term ¡°sweatshop¡± has been applied to third world MMORPG farming operations by the virtual press. See: ¡°Computer Characters Mugged in Virtual Crime Spree¡± by Will Knight¡± Before rendering such judgments, we have to bear in mind that the norms for the parts of the world where organized farming operations take place can be very different from what they are here. For example, one Chinese farmer told me that he¡¯s paid about 120 USD per month. Though you might at first think that¡¯s a pittance, do you know how that compares to the average salary in his part of the world and how much buying power it provides? An Indonesian farmer I know has a boss who imposes constantly increasing quotas on his workers. Those workers consider it difficult or impossible to meet the ever-rising expectation. Though the boss has not fired anyone yet for failing to reach quota (not even employees who have not once met their goal), those workers are in constant fear of losing their jobs. This is, of course, a stressful life situation; yet, many workers in modern unionized operations in Western countries must meet stringent quotas if they wish to maintain job security; and these quotas may ¡°slide¡± as the workers gain experience, just as the MMORPG farmers¡¯ quotas do. The carrot must always remain just out of reach or it becomes useless as an incentive. When we think of sweatshops, we tend to picture dirty, dark, dank, hot, warehouse-sized rooms crammed with toiling human flesh, often locked into the building by cruel masters for the full duration of the shift. However, one of the same farmers who complained to me about the nigh impossibility of meeting her daily quota also told me that she works in a multistory office building, can get sick leave or personal time off whenever necessary, and has great respect for her boss whom she considers to be a disciplinarian but still a fair and decent person. My personal impression is that while perhaps a limited number of the farming operations I¡¯ve learned about may, in some regards, impose sweatshop conditions on their employees, many, perhaps most, don¡¯t-especially when local norms are taken into account. Inflation According to a commonly held opinion, farmers contribute to in-game inflation, letting their insatiable appetite for gold drive prices up as they demand higher and higher payment for their merchandise. As far as I can tell, the opposite is true. I believe, for reasons that I hope will become clear shortly, that farmers exert a counter inflationary force on the WoW economy. I will, in fact, devote a number of paragraphs to the influence of farming on WoW economics; but my thoughts may appear less than cogent before other matters have been brought to light, so I¡¯ll reserve these considerations for later in the article. Recognizing Farmers You¡¯ve probably already recognized stereotypical farmer behavior on your own, but for the sake of thoroughness, I¡¯ll list the key signs here anyway: Accounts played Almost Constantly Look for a character that is played 24/7 (or close to it). Repetitive Behavior Look for a character who works the same area, or a limited repertoire of locales, incessantly. Look for characters who redo an instance indefinitely, regrouping or logging to reset it as necessary. (Blizzard has taken steps to curtail this pattern, so you¡¯ll see less of it than you used to.) Predictable Marketing Take note of characters who aggressively hawk their wares at the same time of day on the IF trade channel, day in and day out. (For marketing reasons, most farming characters are of the Alliance faction.) Little or No English In conjunction with the other indications mentioned here, look for characters who speak little or no English. Backwards Questing Look for level 60 characters who are working on low to mid-level quests. (For marketing reasons, Asian farmers play the U.S. servers, so those who know no English at all can¡¯t read quest requirements. Thus they can¡¯t pursue quest goals until they are lucky enough to find an in-game translator who is willing to help them.) Don¡¯t Remember You Take note of characters who don¡¯t seem to remember knowing you, even though you were grouped with them or chatted with quite recently-a different player may have been operating the character the last time you met. How It All Works In the course of this article, I¡¯m going to ask you to assume several different points of view. Up until now, you have been simply you, the reader. In the coming chapters, I will also ask you to take the point of view of the MMORPG entrepreneur, and later of one of his or her employees, an actual online farmer. Of course, at times I will want you to resume just being yourself.
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